Open hisusqristos opened 1 year ago
as we see, the rules are:
part | previous | next |
---|---|---|
flitcher | nothing | stick |
stick | flower, flitcher, heart, stick | flower, heart, stick |
flower | stick, heart, flower | stick, heart, flower, point |
heart | stick, heart, flower | stick, heart, flower, point |
point | heart, flower | nothing |
The same way we write rules for carpet parts in this project. honestly, the amount of those parts is not small :< and it will take time to think about their rules. extra help is welcome. hope this issue makes sense <3
we have
and the rules (work in process) | part | up | right | bottom | left |
---|---|---|---|---|---|
top-left-corner | |||||
top-rightt-corner | |||||
bottom-right-corner | |||||
bottom-left-corner | |||||
top-edge | |||||
bottom-edge | |||||
left-edge | |||||
right-edge | |||||
internal |
- after a stick there's either a heart, a flower or another stick
.. or point*
no. the point looks like this -> . heto el if you allow a point after a stick, it can skip flowers and hearts (because its valid vor qcenq brnenq, m?)
Overall, this is a wonderful problem to solve /wonderfulutyamb zijelov miayn varpetnerin/ While simple and playful, yet solution can come as elegant and/or sophisticated as you want.
Now I think considering rules of construction how would I make it, as an arrow maker for Cupid. Should I first pick the point fit to the target heart, and start from there? Or it's the amount of flowers is to come first? Have you too thought about it this way?
in this case, we have rules that limit the amount of possible parts that can continue the current part.
when the current one is a stick, we disallow a flitcher and a point and allow anything else.
if we want to state the minimal count of flowers in our arrow - then we can have another set of rules. like
flower- 2 hearts- 3.
we can easily implement this after having the first thing working. but i still think i misunderstood your question
you get 2 flowers and 3 hearts (due to divine crisis :<) and put nothing more, nothing less.
after combining our building-rules and accessory-limiting-rules we get something like this:
»-❀-❀♡---♡-♡->
i still think i misunderstood your question
I think so. Before getting into formalizing logic, I'm curious about the story behind it. Like, the craftsmanship principles of Cupid-oriented arrow making, which then turn into rules as we need.
you get 2 flowers and 3 hearts (due to divine crisis :<) and put nothing more, nothing less.
This is more like it, yes
again, to keep things simple, lets concentrate on limiting possible parts, and afterwards saaax tveri het kxaxanq
Yes, what would be the most simple arrow possible?
»-❀-> or »-♡->
aveli most simple...
chka aveli most simple, duq achqis zevsi neteri bajinn eq uzum
ha, knereq, sa vor harkn er?
liftov ijeq dzax areq.
nayi, the point looks like this -> not like this >
and a stick doesnt get continued by a point. so if the arrow doesnt go that deep into someons heart` it still poisons them (lav imastov). because there is a flower coming right before the point
Got it.
So flower (or a heart) isn't a decoration you attach somewhere but an essential accessory that comes right after the point, correct?
If we imagine making a basic Cupid arrow, we would:
->
)❀
)»-
)and voilà - »-❀->
If this makes sense, then I see I got an answer for my earlier question, thank you.
nayi, the point looks like this -> not like this >
de karam mi ban el yes asem, te tenc a fletching might come like »-
not »
, so we don't take care to do it correctly each time, but like plug and play. Hm?
aaa shat lav ban es asum, yes. very nice.
So flower (or a heart) isn't a decoration you attach somewhere but an essential accessory that comes right after the point, correct?
aha
and voilà -
»-❀->
very good, another talented arrow maker has joined our factory
Also, it's interesting to note that parts of the conversation include some phrases in a language other than English, possibly Armenian. These seem to be casual or jovial exchanges, likely personal jokes or shared references between the participants. Some of these phrases, like "sa vor harkn er?" and "knereq," could be a part of a conversation in colloquial Armenian.
jolies flèches de cupidon
lets pretend we are Cupid's helper and our main responsibility is making lovely arrows.
We have
here is a small taste of our mighty talent of making arrows
»-❀♡-♡---❀♡->
There are several good-arrow-building rules you get to master in CHDS (Cupid Helping Divine School) and we're gonna get to all of them.
1. Always start with a fletching
invalid ♡-♡---❀♡--> valid »-♡-❀->
2. after flething there's always a stick
invalid »> »♡-❀->
valid »-♡-❀->
3. after a stick there's either a heart, a flower or another stick
invalid »--> vallid »-❀-♡->
and finally the point. it always comes after a heart or a flower. never after a stick or a flitcher.
vallid »-❀-♡-> invalid »-❀♡-->