hitcherland / FoundryVTT-Heart

Basic FoundryVTT System for Heart - The City Beneath
Creative Commons Zero v1.0 Universal
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Character sheet not loading properly? #35

Open Orphansmith opened 2 years ago

Orphansmith commented 2 years ago

Screenshot Capture - 2022-06-15 - 21-58-44

When I open character sheets, it doesn't look like the UI on the home page. It orders everything in a single column which requires a lot of scrolling to access anything.

I'm using forge-vtt.com, if that matters.

stuttste commented 2 years ago

Hey @Orphansmith

I'm not the owner of this project, but just confirming for you that the character sheet does look different than what's on the home page (readme.md). I think the documentation is just out of date.

I don't really have any input regarding the format, though. Will let @hitcherland speak to that. I guess the only opinion I'd have is, as a DM, this hasn't really been a bother for me thus far.

Orphansmith commented 2 years ago

It's great if you're the GM or are running a solo game with a bunch of characters, but it's not great UX for players (specifically new PCs), since you have to scroll up and down to reference abilities, beats, and resistances.

I tried making a player account to see if the format was different depending on who's playing, but that didn't seem to change anything.

Checking the CSS, it's just a stack of divs. It could be turned into a flexible table, if it wasn't in a previous build.

hitcherland commented 2 years ago

Hi, yep this was a css change to keep some of the newer changes more readable, and I didn't update the images on GitHub yet.

I'm curious to hear, do you think two columns are better, or would additional "abilities", "beats" etc tabs make this easier to parse for beginners.

Orphansmith commented 2 years ago

I was thinking two columns. TBF, the default character sheet for Heart isn't well laid out either (imo).

Without scrolling on a landscape monitor I can access roll requests to equipment. This is great for me as a GM, since it includes all the information I need to know (resistances and active beats). A newer player would likely want to know Equipment, Resources, Abilities, and Fallout. Skills and Domains can remain near the bottom, since the system automates them.

A right column might have Fallout and then Abilities, since both of those are likely to push content down.

Depending on how much you want to mess with the sheet, tabs may also be a nice solution. The GM could keep the PC tab on the info they want to see (Fallout to make sure my PCs are playing fair), while the PC can view equipment or w/e.

If I knew how to fork in github and add to Forge-VTT, I'd probably be doing that, lol.

CyricPL commented 1 year ago

Just weighing in here to agree with @Orphansmith - the sheet would definitely benefit from either multiple columns or tabs that can be more quickly referenced by players without vertical scrolling.