Closed GoogleCodeExporter closed 8 years ago
You can get the current texture tile, and then initiate another animation with
just one frame (the current one), and no repeats.
Original comment by necrotic...@gmail.com
on 3 Aug 2010 at 7:56
this is a good workaround, but i think stopAnimation feature should be
implemented
Original comment by cih.exe...@gmail.com
on 3 Aug 2010 at 7:59
my way: extends sprite, add new function maybe named "stopAnimation", like this:
public void stopAnimation()
{
animated = false;
setTextureTile(integer);
}
Original comment by rayjun...@gmail.com
on 4 Aug 2010 at 12:33
i call my stopAnimation function to stop loop animation
Original comment by rayjun...@gmail.com
on 4 Aug 2010 at 12:37
Added, sorry it's a bit late :P
Original comment by rtaylor205@gmail.com
on 8 Aug 2010 at 5:17
Original issue reported on code.google.com by
cih.exe...@gmail.com
on 3 Aug 2010 at 7:44