Closed mancio2388 closed 1 year ago
Hi, is there anyone who has tried to use some postprocessing filter? So instead of using the renderer.render function uses composer.render? Like this:
renderer.setAnimationLoop(() => { composer.render(); //renderer.render(scene, camera); });
If i try to use effect composer, i get this error in console with a simple shader filter too. This is the error:
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: Fragment shader is not compiled......
Is there a solution? Thanks
Anyone are using postprocessing library with MindAR? ref. https://github.com/pmndrs/postprocessing
The issue is stale. feel free to re-open if there is new insight.
Hi, is there anyone who has tried to use some postprocessing filter? So instead of using the renderer.render function uses composer.render? Like this:
renderer.setAnimationLoop(() => { composer.render(); //renderer.render(scene, camera); });
If i try to use effect composer, i get this error in console with a simple shader filter too. This is the error:
THREE.WebGLProgram: Shader Error 0 - VALIDATE_STATUS false Program Info Log: Fragment shader is not compiled......
Is there a solution? Thanks