Closed carlesgutierrez closed 1 year ago
Hi, you can set the material of a plane element to be your image asset, and set the opacity of the plane element. E.g.,
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<meta name="apple-mobile-web-app-capable" content="yes">
<script src="https://aframe.io/releases/1.3.0/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/mind-ar@1.2.1/dist/mindar-image-aframe.prod.js"></script>
</head>
<body>
<a-scene mindar-image="filterMinCF:0.0001; filterBeta: 0.001; imageTargetSrc: https://cdn.jsdelivr.net/gh/hiukim/mind-ar-js@1.2.1/examples/image-tracking/assets/card-example/card.mind;" color-space="sRGB" renderer="colorManagement: true, physicallyCorrectLights" vr-mode-ui="enabled: false" device-orientation-permission-ui="enabled: false">
<a-camera position="0 0 0" look-controls="enabled: false"></a-camera>
<a-assets>
<img id="myImg" src="https://cdn.glitch.global/f5316bb0-3ab9-47ac-8aa7-6a1152453c0d/card.png?v=1681240450870" preload>
</a-assets>
<a-entity mindar-image-target="targetIndex: 0" id="target">
<a-plane material="src: #myImg; opacity: 0.25; transparent: true"></a-plane>
</a-entity>
</a-scene>
</body>
</html>
See also material docs - https://aframe.io/docs/0.4.0/components/material.html
Thanks for your reply but my question is more about how to use the transparency of the png image it self. I guess is possible, I've seen it working with pictarize but not here with mind-ar-js -> alpha is painted in black instead of transparent.
My code: ( A4-TargetRelax2.png is an image with transparency )
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1" />
<script src="https://aframe.io/releases/1.4.1/aframe.min.js"></script>
<script src="https://cdn.jsdelivr.net/gh/donmccurdy/aframe-extras@v6.1.1/dist/aframe-extras.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/mind-ar@1.2.1/dist/mindar-image-aframe.prod.js"></script>
</head>
<body>
<a-scene mindar-image="imageTargetSrc: ./data/targets_nature_scaled5.mind;" color-space="sRGB" renderer="colorManagement: true, physicallyCorrectLights" vr-mode-ui="enabled: false" device-orientation-permission-ui="enabled: false">
<a-assets>
<img id="card" src="./data/A4-TargetRelax2.png" />
</a-assets>
<a-camera position="0 0 0" look-controls="enabled: false"></a-camera>
<a-entity mindar-image-target="targetIndex: 0">
<a-plane src="#card" position="0 0 0" height="1" width="1" rotation="0 0 0"></a-plane>
</a-entity>
</a-scene>
</body>
</html>
Have you tried adding "transparent: true" to your a-plane? I have transparent background on transparent png files when using this.
Thanks @dvbridges That was!
Dears mind-ar-js users and creator, I've not seen documentation or issues related to this. I would like to use images with alpha ( png ) so the image overlapped might do the magic as 3d model does. Is there any way to allow it? Thanks a lot for this space and awesome framework.