Open merco opened 5 days ago
hello,
I'm not sure what screen you want to capture, but if you want to capture the rendered screen, you can do so using the code below.
private unsafe void CopyScreenToTexture_And_SaveToFile(string fileName)
{
int size = renderer.Width * renderer.Height*4;
byte[] buffers = new byte[size];
fixed (byte* p = buffers) {
GL.ReadPixels(0, 0, renderer.Width, renderer.Height, All.BgraImg, All.UnsignedByte, (IntPtr)p);
}
SKBitmap bitmap = new SKBitmap(renderer.Width, renderer.Height);
using (var image = SKImage.FromBitmap(buffers.ToSKBitMap(renderer.Width, renderer.Height)))
using (var data = image.Encode(SKEncodedImageFormat.Jpeg, 100))
using (var stream = File.OpenWrite("screencapture.jpg"))
{
data.SaveTo(stream);
}
}
@hjoykim
Is there a mirror?
how can it be possible to have a screenshot of the displayed image?
maybe even offscreen?