hjwdzh / AdversarialTexture

Adversarial Texture Optimization from RGB-D Scans (CVPR 2020).
http://stanford.edu/~jingweih/papers/advtex/
MIT License
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About Qianyi Zhou's data - the fountain model #5

Open OneEyedEagle opened 4 years ago

OneEyedEagle commented 4 years ago

It's a great work and thank you for sharing the code!

I have tried to run the code with your chair data, and it did show a significant improvement compared to L1 result.

Then, I edit render_scan.py file to read data from Zhou's fountain model (I choose around 30 RGBD frames as key frames, and use code from "Let there be color" to get the obj and mtl files from all 30 key frames.), I run the code with default parameters (λ=10.0, iter=4001).

But I don't get the fine result as the supplemental shows.

Here's what I get:

Before (L1): fountain snapshot00

After Iterations: fountain snapshot01

Is anything missing to run such RGBD datasets?

Thanks again for the interesting work!

pavan4 commented 2 years ago

Hi @OneEyedEagle Where did you download the obj and mtl fils for the fountain dataset? I remember Let there be color project from here but this seems to be offline now. Is there a mirror for the dataset? If so, could you drop the link here please?

Update: I was able to generate the obj with uvs (required for pre-processing) using xatlas here and then pass it on to the pre-processing step and run the network on the pre-processed data. Hope this helps someone.

YuzhiChen001 commented 1 year ago

Hi @OneEyedEagle ,I have been seeing you three times within a week,What a coincidence!(Patch-Based 、G2LTex 、AdversarialTexture)