Open BrunoMine opened 6 years ago
I agree there's still not enough integration between both APIs (advanced_npc and mobs_redo).
I plan to make changes on how the on_step
works, because:
So yes, I will definitely address this.
I made some adjustments in my project to hide the problem, but I look forward to correcting it.
Has this problem been fixed? It seems I'm still seeing this occur.
If npc is in attack state (
self.state == "attack"
), you must interrompe tasks.