Closed ghost closed 7 years ago
You are correct on your conclusion, it is because the spawn_npc
function isn't called in this fashion.
I'm even having trouble with this right now while attempting to implement automatic spawners.
It's my intention to provide a mechanism to allow creators to spawn NPCs wherever they want and to actually even be able to configure the NPC from this. As you may or may not know, default is for the NPC's behavior to be random (random dialogues, random trade offers, random liked items, etc.). However, my goal is to make this fully configurable, so you can script NPCs and configure what they like, what they talk about, etc.
This should be part of the manual spawning tool, which I intend to implement after automatic spawners. I will try, however, to come up with a temporary solution so people can place NPCs wherever they want.
Fixed. NPCs now should be initialized when using spawn egg. Please do notice this is temporary solution, until better implementation is done. b5ef1f8ed82ac369f87b111de4f7b03d6962088b
To reproduce:
/giveme advanced_npc:npc
It immediately crashes, complaining about a nil
relationships
field.Apparently, that's because the
spawn_npc
function isn't executed in that code path. It would be nice if it was, allowing creators to place NPCs where desired.