A 👩💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.
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<Entity> will destroy and re-create its entity on every rerender #269
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hmans closed 1 year ago
The created entity should survive rerenders of this component.
See https://github.com/hmans/miniplex/discussions/258#discussioncomment-4268848