Open hnisula opened 2 years ago
Should sharing of resources be allowed? I.e. multiple textures pointing to the same GPU texture resource using different views. This requires ref counting (or something else?). At least the resources must point to both the actual data and views.
Blocked by #22
An allocation system that would work for both Vulkan's and D3D12's design is required.
This allocation should handle both allocation in RAM and VRAM and probably be referenced to with a handle/ID.