Open hnisula opened 1 year ago
It seems clear color must be set in creation of a pass, in D3D12. Currently the Vulkan code sets it as it begins the pass. Perhaps add this to the pass data and do it on creation for D3D12 and read it when beginning a Vulkan pass.
To catch up with the Vulkan progress on the HelloWorld test this should at least be done before starting to add support for drawing a rotating triangle.