Closed wsbrenk closed 11 months ago
Table of the contribution of the experience of players in positions to the line ratings.
L-Def | C-Def | R-Def | _PM_ | L-Att | C-Att | R-Att | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
R-Fw | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C-Fw | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
L-Fw | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
R-Wg | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
L-Wg | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
R-IM | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C-IM | 1 | 1 | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
L-IM | 1 | 1 | 1 | 1 | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
R-Wb | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
L-Wb | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
R-CD | 1 | 1 | 1 | *w | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
C-CD | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
L-CD | 1 | 1 | 1 | *w | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gk | 1 | 1 | 1 |
Exp | K | L,R-Def | C-Def | PM | L,R-Att | C-Att |
---|---|---|---|---|---|---|
20 | 1.000 | 0.345 | 0.480 | 0.730 | 0.375 | 0.450 |
19 | 0.995 | 0.343 | 0.478 | 0.727 | 0.373 | 0.448 |
18 | 0.988 | 0.341 | 0.474 | 0.721 | 0.370 | 0.445 |
17 | 0.978 | 0.337 | 0.469 | 0.714 | 0.367 | 0.440 |
16 | 0.965 | 0.333 | 0.463 | 0.704 | 0.362 | 0.434 |
15 | 0.950 | 0.328 | 0.456 | 0.693 | 0.356 | 0.427 |
14 | 0.932 | 0.322 | 0.447 | 0.680 | 0.349 | 0.419 |
13 | 0.911 | 0.314 | 0.437 | 0.665 | 0.342 | 0.410 |
12 | 0.887 | 0.306 | 0.426 | 0.647 | 0.333 | 0.399 |
11 | 0.858 | 0.296 | 0.412 | 0.626 | 0.322 | 0.386 |
10 | 0.823 | 0.284 | 0.395 | 0.601 | 0.309 | 0.371 |
9 | 0.782 | 0.270 | 0.376 | 0.571 | 0.293 | 0.352 |
8 | 0.733 | 0.253 | 0.352 | 0.535 | 0.275 | 0.330 |
7 | 0.674 | 0.233 | 0.324 | 0.492 | 0.253 | 0.303 |
6 | 0.604 | 0.208 | 0.290 | 0.441 | 0.226 | 0.272 |
5 | 0.520 | 0.179 | 0.250 | 0.380 | 0.195 | 0.234 |
4 | 0.420 | 0.145 | 0.202 | 0.307 | 0.158 | 0.189 |
3 | 0.302 | 0.104 | 0.145 | 0.220 | 0.113 | 0.136 |
2 | 0.163 | 0.056 | 0.078 | 0.119 | 0.061 | 0.073 |
1 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 | 0.000 |
K is the contribution coefficient of experience to the level of experience.
Here we see that the experience "Colossal" (Titanic) gives the effect of 95% of the effect of the experience "Divine" (Divine).
Further, before calculating the ratings, the contributions of all players, taking into account the experience, are added up Σ [ (S+Eff(L)) K(F) C * K(P) + Eff(Exp) ]
And only then are multiplied by the effects of common modifiers: team spirit, coach mentality taking into account tactics, confidence, mood for the match, tactics odds.
As a result, it turns out that the maximum impact of experience has on the Midfield line. So, 10 field players with experience "Colossally" in total will give a contribution to the Midfield 10 x 0.693 = 6.93
that is, they will give an increase of almost 7 whole Semi-Protection skills. And given the "penalty for overcrowding" with 3 midfielders, the effect of experience will be equivalent. 6.93 / 0.825 = 8.4 PM skills.
New!
The Influence of Team Spirit.
Team Spirit | Level | PIC | Normal | MOTS |
---|---|---|---|---|
Paradise on Earth! | 10.5 | 1.244 | 1.481 | 1.639 |
walking on clouds | 9.5 | 1.189 | 1.415 | 1.566 |
delirious | 8.5 | 1.126 | 1.340 | 1.483 |
satisfied | 7.5 | 1.061 | 1.263 | 1.398 |
content | 6.5 | 0.991 | 1.180 | 1.306 |
calm | 5.5 | 0.919 | 1.094 | 1.211 |
composed | 4.5 | 0.840 | 1.0 | 1.107 |
irritated | 3.5 | 0.752 | 0.895 | 0.990 |
furious | 2.5 | 0.649 | 0.773 | 0.855 |
murderous | 1.5 | 0.528 | 0.628 | 0.695 |
cold war | 0.5 | 0.375 | 0.447 | 0.495 |
The value of the team spirit "Paradise on Earth!" can be from 10.0 to 12.05
But at the first update, as well as when the CD falls due to the transfer, the KD value becomes 9.5, regardless of the leadership of the coach and the presence / level of the psychologist.
A drop in Team Spirit when buying players.
Probability, % | Drop, % | |
---|---|---|
(Nasty) | 67% | 9.5% |
Unpleasant (Controv.) | 50% | 7.0% |
Pleasant) | 25% | 5.0% |
The influence of confidence. Confidence sublevel 0.5
Team Confidence | Attack |
---|---|
completely exaggerated | 1.25 |
exaggerated | 1.20 |
slightly exaggerated | 1.15 |
wonderful | 1.10 |
strong | 1.05 |
decent | 1.00 |
poor | 0.95 |
wretched | 0.90 |
disastrous | 0.85 |
non-existent | 0.80 |
On Saturday's update, if the confidence was maximum (excessive), with a psych of level 5, confidence takes a value of 8.6 (excessive +0.6) with an efficiency of 1.205
How to prediction in any online color game with phone
team spirit influence differs a lot between the different concepts
looks like a too low team spirit factor in HO calculation. i will check if this will solve users complaints
in HO 8 i want to refactor the rating prediction feature.
different kind of fitting formulas should be provided to the user
(to be continued)
Great!
Hartelijke groet,
Patrick
Op 19 mrt. 2023 om 10:41 heeft wsbrenk @.***> het volgende geschreven:
in HO 8 i want to refactor the rating prediction feature.
the user should be able to select between more than 2 rating prediction models
the user should be able to adjust the models fitting parameters more easily
the user should be able to add his own prediction model more easily
different kind of fitting formulas should be provided to the user
(to be continued)
— Reply to this email directly, view it on GitHubhttps://github.com/akasolace/HO/issues/1782#issuecomment-1475180309, or unsubscribehttps://github.com/notifications/unsubscribe-auth/AYKSKGS6H4KBUG6IICFVDHTW43IC7ANCNFSM6AAAAAATSOVJZM. You are receiving this because you are subscribed to this thread.Message ID: @.***>
again from Schum' thread: https://www89.hattrick.org/Forum/Read.aspx?t=17404127&n=38&v=4
Dynamics of the influence of stamina on the player's contribution to the match ratings
The match in Hettrick consists of 5-minute segments, within each of which the player's contribution to the ratings does not change.
The 1st and 2nd halves consist of 9 segments, extra time consists of 6. We all know that a player "rests" between halves, and at the beginning of the 2nd half, his contribution to the ratings is usually higher than at the end of the 1st half. Also, the player rests a little before extra-time.
Time - time interval T is the number of the time interval Kt - Time Ratio
The formula for changing the player's contribution to the ratings
R = Kt + 23/7 St + P T (27/70St - 5.95)
R = Kt + 23 - 3.25 P T + (St -7) * 100/7
R is the percentage of the player's contribution to the ratings, visually rounded to the nearest integer. It can take values from 10% to 100%. Kt - time coefficient (see table above) St - Stamina skill level T is the number of the time interval (see table above) P is the coefficient of Pressing tactics. P = 1 if NOT pressing, P = 1.1 if the tactic is Pressing.
The accuracy of this formula is the sixth decimal place.
Today, a colleague of mine gives me the idea of using Groovy as an alternative scripting language for this use case.
@tychobrailleur there is now a merge request implementing the schum formula.
TODOs:
Found in Schum's thread:
Retreat to the defensive.
From the rules: A team that has an advantage of 2 goals or more begins to slow down and pay more attention to defense. This effect increases if the team scores more: each goal reduces the attack by 9% and increases the defense by 7.5%. If the difference in the score decreases, the previous attack and defense change is canceled. If the difference between goals scored and conceded reaches 8, the team's ratings stop changing.
In some situations, teams are not affected by this effect. For example, if a team is given the instruction "Match of the season", then they will not move back even with a significant advantage. The same thing happens in the finals of the National Cup, World Cup and Hatttrick Masters and in the last round of the season in league games.
It is said quite clearly and accurately.
I will focus only on a couple of nuances:
In total, the following coefficients are obtained from nominal ratings:
Difference of | Defense | Attack |
---|---|---|
0-1 | 1.00 | 1.000 |
2 | 1.08 | 0.905 |
3 | 1.16 | 0.810 |
4 | 1.24 | 0.715 |
5 | 1.32 | 0.620 |
6 | 1.40 | 0.525 |
7 | 1.48 | 0.430 |
8+ | 1.56 | 0.335 |
Conditional training. Schum-rank
As a possible alternative to HTMS, I will give an assessment of the player's level in conditional training.
Conditional training is a full training of a 17-year-old player by a good coach with 2 level 5 assistants and 10% stamina.
DropLvl is taken into account in the skill leveling schedule from the age of 17 + 0. Skill levels are given according to the generally accepted scheme: 7 is "good".
For myself, I consider the basic 100% level - 50 conditional training sessions at the 17 + 0 uspool. This corresponds to all skills except Gk level 5.6
The age of 28+0 corresponds to receiving 161.55 conditional training, starting from the age of 17+0.
Skill | Gk | Df | PM | Wg | Ps | Sc | SP |
---|---|---|---|---|---|---|---|
20 | 93.31 | 206.57 | 156.70 | 100.12 | 142.69 | 165.67 | 32.85 |
19 | 77.85 | 147.30 | 123.26 | 83.13 | 114.04 | 128.49 | 28.80 |
18 | 66.18 | 121.08 | 102.67 | 70.52 | 95.45 | 106.75 | 25.34 |
17 | 56.66 | 102.28 | 87.17 | 60.32 | 81.19 | 90.52 | 22.31 |
16 | 48.57 | 87.14 | 74.42 | 51.69 | 69.38 | 77.28 | 19.64 |
15 | 41.49 | 74.22 | 63.49 | 44.14 | 59.18 | 65.88 | 17.28 |
14 | 35.37 | 63.33 | 54.15 | 37.62 | 50.48 | 56.18 | 15.17 |
13 | 29.91 | 53.63 | 45.84 | 31.84 | 42.73 | 47.59 | 13.33 |
12 | 25.11 | 45.06 | 38.51 | 26.71 | 35.90 | 39.97 | 11.70 |
11 | 20.89 | 37.54 | 32.08 | 22.23 | 29.87 | 33.29 | 10.29 |
10 | 17.22 | 30.97 | 26.45 | 18.33 | 24.65 | 27.46 | 9.06 |
9 | 14.02 | 25.28 | 21.59 | 14.92 | 20.11 | 22.41 | 8.00 |
8 | 11.27 | 20.35 | 17.37 | 11.99 | 16.18 | 18.03 | 7.00 |
7 | 8.88 | 16.07 | 13.70 | 9.46 | 12.75 | 14.22 | 6.00 |
6 | 6.82 | 12.34 | 10.53 | 7.26 | 9.80 | 10.92 | 5.00 |
5 | 5.03 | 9.12 | 7.78 | 5.36 | 7.24 | 8.07 | 4.00 |
4 | 3.50 | 6.33 | 5.40 | 3.71 | 5.01 | 5.60 | 3.00 |
3 | 2.16 | 3.91 | 3.33 | 2.29 | 3.10 | 3.46 | 2.00 |
2 | 1.00 | 1.82 | 1.55 | 1.06 | 1.45 | 1.61 | 1.00 |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
this is from Schum's thread
Midfield rating multipliers.
As usual, let's start with the coordinate system.
If you remove all players in the installer, then all ratings will be visually displayed as 0.75 In reality, it is 0, or "absent".
Next, I will give a table
and so on, ad infinitum...
And now the values of the PM multipliers:
*the exact value of the MOTS multiplier is 83/75=1.10(6) The values of the remaining multipliers do not contain more than 2 decimal places.
Away - away match Derby - derby away, national team at home Home - Home Match PIC - Half Strength Game MOTS - Match of the Season CA - Counter-Attack Tactics LS - Tactics "Long Strikes"
The unwritten manual has a similar table 17236276.15 Now the built-in rating calculator allows you to find refined values that are very close.
As a follow-up to the previous post, I'll quote downgrade defense and attack ratings for different tactics:
Protection ratings: 0.85 - The tactic "Attack on the flank" reduces the rating of the defense in the center by 15% 0.85 - "Attack in the center" tactic reduces the ratings of the defense on the flanks by 15% 0.93 - The "Play Creative" tactic reduces all protection ratings by 7%
Attack ratings: 0.96 - Long-Range Strike Tactics Reduce All Attack Ratings by 4%
The values are precise, not rounded. There are no decimal places below.
Retreat to the defense.
From the Rules: A team that has an advantage of 2 goals or more starts to slow down and focus more on defense. This effect increases if the team scores more: each goal reduces the attack by 9% and increases the defense by 7.5%. If the score difference is reduced, the previous attack and defense change is canceled. If the difference between goals scored and conceded reaches 8, the team's ratings cease to change. In some situations, teams are not affected by this effect. For example, if a team is given the "Match of the Season" directive, they will not step back even with a significant advantage. The same thing happens in the finals of the national cup, the World Cup and the Hatttrick Masters and in the last round of the season in league games.
Said quite clearly and accurately.
I will dwell only on a couple of nuances:
In total, the following coefficients are obtained from nominal ratings:
The impact of the form on the ratings:
The impact of experience.
So, one of the toughest nuts in HT is experience.
To understand exactly how experience affects match ratings, first of all it is necessary to understand which variables affect BEFORE the experience (and do not affect the effect of experience), and which - AFTER.
In Hattric, the picture is as follows:
That is(S+Eff(L))K(F)C
And only then does experience have an impact.
Thus, all the indicators that we took into account above no longer affect the effect of experience in the future. How does the experience itself affect?
The experiment adds to the above value (S+Eff(L))K(F) C * K(P) the effect of the experience Eff(Exp), which depends on:
2 means that in the rankings of different lines, the same experience adds a different number of "conditional skills".
Contribution of the "Divine" experience to the ratings of different lines:
p.3 means that if a player's position affects a given rating line (for example, the winger's pass (Wg) affects the central attack), then the winger's experience is fully invested in the central attack. And if none of the winger's skills invest in the attack of the opposite flank, then the experience of the winger does NOT affect the rating of the attack of the opposite flank.
Accordingly, the instructions to the players do not affect the contribution of experience to the ratings of the lines. PS: but there is an exception: the experience of a left (right) central defender will give an increase in the rating of the attack on the left (right) only with the indication "to the flank".