Closed GoogleCodeExporter closed 9 years ago
Original comment by cedric.c...@uperto.com
on 21 May 2008 at 1:26
client/modules/conference/whiteboard/base/imageForDrawView.lzx
line73
-this.refObj.sendLoadNotificationImage("imageloadcomplete");
+this.refObj.sendLoadNotificationImage("imagesynccomplete");
client/modules/conference/whiteboard/base/swfResourceView.lzx
line70
-this.parent.refObj.sendLoadNotificationSWF("swfloadcomplete");
+this.parent.refObj.sendLoadNotificationSWF("swfsynccomplete");
That seem to do the job, but frankly I do not understand fully this part of the
code.
If we do that, *loadcomplete become useless?
Original comment by cedric.c...@uperto.com
on 22 May 2008 at 2:58
imageloadcomplete:
means that you have successfully loading an image
imagesynccomplete:
means that all connected clients have successfully loaded the Image. This
Events is
only broadcasted by the initial Loader of the Image
=> the Moderator == initial Loader
Flow:
1) Moderator loads an Image to the Whiteboard and spread all connected clients
of
that room the Notification to load a new Image, and shows the message *waiting
to
syncronize*, he also holds a list of all connected clients
2) Every Client of that room receives the Notification and loads the Image, if
they
have loaded the image they send the moderator the *imageloadcomplete*, and wait
also
till everybody is syncronized
3) The moderator receives the *imageloadcomplete* from every client, if all
clients
on his list have send the *imageloadcomplete* he(the moderator) sends a
*imagesynccomplete* Notification to all Clients
4) Every Client who receives the *imagesynccomplete* removes the
*waiting/loading for
syncronize* message popup
[5) If a user disconnects while loading an image the Moderator removes the user
from
the list, controls if all Users have loaded the image and if so he sends the
*imagesynccomplete* Notification]
[6) If loading of an Image Fails, each client also sends the *imageloadcomplete*
Notification]
swfloadcomplete / swfsynccomplete is the same, but for converted SWF-Documents.
----
I don't think that your fix does do the right thing, but it bypasses some sync
events. We got to review that again to check where the loop is coming from.
Original comment by seba.wag...@gmail.com
on 22 May 2008 at 3:12
I've tested this and it's working fine for me. It's been open a while so
probably
fixed.
Original comment by lee.archer@thebigword.com
on 10 Mar 2010 at 3:48
I'll handle this one.
Original comment by seba.wag...@gmail.com
on 30 Jul 2011 at 12:47
I'm facing the same problem here, and cause of the infinite loop the system is
getting hung every time after doing undo in the draw area after uploading the
image there.. no idea how to resolve this issue.. any help would be really
appreciated.
Regards,
Competent SEO
http://www.competentseo.in/
Original comment by ad...@competentseo.in
on 15 Sep 2011 at 7:35
did you verify that with the latest version?
Original comment by seba.wag...@gmail.com
on 15 Sep 2011 at 7:37
I was not able to reproduce the issue with the latest revision.
I have been testing with version 1.8.2 and tried some combinations.
If you still face some issue here please give us exact steps to reproduce.
Sebastian
Original comment by seba.wag...@gmail.com
on 24 Sep 2011 at 10:03
Original issue reported on code.google.com by
net...@gmail.com
on 21 May 2008 at 9:32