Open Shadowblitz16 opened 1 week ago
I think it might be because the code instruction Owner.itemTime = 2
in the held projectile makes its attack cooldown extremely short (only two frames). However, this functionality is consistent with the original Calamity mod. I believe unmodified items exhibit the same behavior, so I will conduct specific tests to verify this. Whether this is considered an issue is worth discussing. If it does indeed harm the gameplay experience, then I should "fix" it by ensuring it adheres to the attack cooldown set in the weapon's stats, preventing players from rapidly clicking to attack at a high frequency.
It does indeed harm gameplay experience. I would either make the item be able to hit faster or just slow the item down to it's minimum hitbox speed.
If you click repeatedly instead of holding the left mouse button murasama swings really fast but doesn't hit anything.