Closed MaeDaGoof closed 11 months ago
Upper limits for flags and nodes has been removed, technically solving this problem. Need to investigate code a bit more, though, as need to downsize safely as elements are removed prior to clean up. Once this is done, will look at doing the same for objects.
Bumped up object limits, rather than removing it entirely for now. There are other changes I've made which will make migrating away from hard limits easier in future, but I think the change introduced should resolve this problem regardless.
Adding too many objects to a level seems to give this error. At least it seems to be an Object limit issue