No point in maintaining it. It has no advantages over the OpenGL renderer, and the latter is still current, whereas Direct3D 8 is certainly not. Will reduce workload too.
Once it's out, it might be worth considering just getting rid of the modular interface entirely and just rolling the OpenGL code directly into the renderer giving us some more room to optimize.
User Story
Users right now can select the Direct3D 8 renderer, but they'll experience a myriad of issues we could get reports for.
Acceptance Criteria
Options pertaining to the feature are removed, and it's excluded from the rest of the project.
Summary
No point in maintaining it. It has no advantages over the OpenGL renderer, and the latter is still current, whereas Direct3D 8 is certainly not. Will reduce workload too.
Once it's out, it might be worth considering just getting rid of the modular interface entirely and just rolling the OpenGL code directly into the renderer giving us some more room to optimize.
User Story
Users right now can select the Direct3D 8 renderer, but they'll experience a myriad of issues we could get reports for.
Acceptance Criteria
Options pertaining to the feature are removed, and it's excluded from the rest of the project.
Mockups or Wireframes
N/A
Dependencies
N/A
Risks or Challenges
N/A