Open arjan-kuiper opened 1 month ago
Is rotation error always the same direction? Is it possible the pitch is substituted for the roll? var Xc = camX[imagenum]; var Yc = camY[imagenum]; var Zc = camZ[imagenum]; var Rx = camRoll[imagenum]; var Ry = camPitch[imagenum]; var Rz = camYaw[imagenum];
Did anyone get this working with the export from RealityCapture? I'm using the internal/external camera parameters file from RealityCapture export, but the rotations always seem to be off by a fair margin which makes me believe it's an issue in applying the rotation and not in the focal length.