Closed holland01 closed 8 years ago
There's a lot of GPU texture memory being allocated which is literally just dummy data from files which aren't available; all of this should just point to one dummy texture which can be bound to and drawn.
fixed; any attempts to bind a texture using a handle doesn't really exist in the storage buffer is just forwarded to a dummy.
There's a lot of GPU texture memory being allocated which is literally just dummy data from files which aren't available; all of this should just point to one dummy texture which can be bound to and drawn.