holland01 / YAQ3R

view a (I)BSP map!
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use only one dummy texture #15

Closed holland01 closed 8 years ago

holland01 commented 8 years ago

There's a lot of GPU texture memory being allocated which is literally just dummy data from files which aren't available; all of this should just point to one dummy texture which can be bound to and drawn.

holland01 commented 8 years ago

fixed; any attempts to bind a texture using a handle doesn't really exist in the storage buffer is just forwarded to a dummy.