holland01 / YAQ3R

view a (I)BSP map!
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WebGL #4

Closed holland01 closed 8 years ago

holland01 commented 8 years ago

~~- Texture atlas needs to be tested to see if it works properly. ~~ * Next is to figure out the best way to integrate this in with the demands of the renderer. Some things to think about would include: ~~ - BSP texture coordinates - i.e., will any conversions in the corresponding vertices be necessary, to accommodate for the texture atlas? We'll need to figure out a means for mapping the texture coordinates which are designated to repeat within a group of faces to the atlas itself...~~

Todo 1) Fix desktop crashing issues. Likely caused by how the files are being evaluated in the traverse function.

2) Let the optimization flag in the Makefile be stored in a variable which is initially blank. This way, there won't be any linker confusion between the --emrun flag and the optimization flag due to syntax ordereing.

3) Do some profiling to improve the FPS.

holland01 commented 8 years ago

All is finished.