~~- Texture atlas needs to be tested to see if it works properly. ~~
* Next is to figure out the best way to integrate this in with the demands of the renderer. Some things to think about would include:
~~ - BSP texture coordinates - i.e., will any conversions in the corresponding vertices be necessary, to accommodate for the texture atlas? We'll need to figure out a means for mapping the texture coordinates which are designated to repeat within a group of faces to the atlas itself...~~
Some means of converting all of the bsp data into something which is more render friendly appears to be the way to go, rather than using it directly.
Todo
1) Fix desktop crashing issues. Likely caused by how the files are being evaluated in the traverse function.
2) Let the optimization flag in the Makefile be stored in a variable which is initially blank. This way, there won't be any linker confusion between the --emrun flag and the optimization flag due to syntax ordereing.
~~- Texture atlas needs to be tested to see if it works properly. ~~ * Next is to figure out the best way to integrate this in with the demands of the renderer. Some things to think about would include: ~~ - BSP texture coordinates - i.e., will any conversions in the corresponding vertices be necessary, to accommodate for the texture atlas? We'll need to figure out a means for mapping the texture coordinates which are designated to repeat within a group of faces to the atlas itself...~~
Todo 1) Fix desktop crashing issues. Likely caused by how the files are being evaluated in the traverse function.
2) Let the optimization flag in the Makefile be stored in a variable which is initially blank. This way, there won't be any linker confusion between the --emrun flag and the optimization flag due to syntax ordereing.
3) Do some profiling to improve the FPS.