hollowdilnik / GlowingQuad

Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).
MIT License
89 stars 14 forks source link

Failed to load plugins #1

Open Sygaf opened 2 years ago

Sygaf commented 2 years ago

Hallo, first of all, Thanks for sharing.. i have an issue when installing the plugin, i use regular version of UE4 2.6, 2.7 and UE5, when i load a project with the plugins active showing a message that "The following modules are missing or built with a different engine version: -GlowingQuad - Engine module cannot be compiled at runtime. please build through your IDE" . the the editor shut down

do i just copy the folder to plugins folder or i missing something installing it..

ModuleMissing

da-molchanov commented 2 years ago

Hi! This is a C++ plugin, so your development environment has to be configured for C++ development:

If it is already set up, let me know if you have any build errors when building from the IDE.

Sygaf commented 2 years ago

My Bad, Im sorry, I use UE4 with Blueprint only. I am a designer and want to use glow for a project on Quest 2. I guest this cant be done, until the plugin can be use with blueprint project.. do you plan to develop this plugin for us Blueprint only UE4 user? Thanks