Open beogivaljr opened 2 weeks ago
When using the ShaderGlow version on UE5.1 and above the MF_VertexGlow function appears to be broken. For a few reasons:
MF_VertexGlow
Input Rectangle
Preview
Get HMD position, not eye position
I've fixed the issues in here: https://github.com/hollowdilnik/GlowingQuad/pull/3
When using the ShaderGlow version on UE5.1 and above the
MF_VertexGlow
function appears to be broken. For a few reasons:Input Rectangle
need a bool connected to thePreview
Get HMD position, not eye position
contains a few errors.