hollowdilnik / GlowingQuad

Unreal Engine implementation of the fake volumetric glow / flare effect from Doom 3 (FlareDeform).
MIT License
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ShaderGlow broken on UE5.1+ #2

Open beogivaljr opened 2 weeks ago

beogivaljr commented 2 weeks ago

When using the ShaderGlow version on UE5.1 and above the MF_VertexGlow function appears to be broken. For a few reasons:

beogivaljr commented 2 weeks ago

I've fixed the issues in here: https://github.com/hollowdilnik/GlowingQuad/pull/3