hollowdilnik / filtered-widget

Customized widget component with mipmap generation and filtering
MIT License
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Any way to incorporate MipGenSettings? #2

Open Ident opened 1 year ago

Ident commented 1 year ago

I tried changing the MipGenSettings on the RenderTarget but it had no effect at all. I guess autogenerate mipmaps uses a default way (averaging?) for creating mipmaps and that's it. Is that right?

da-molchanov commented 1 year ago

I don't think you have any control over the way mips are generating at runtime, Looking at ComputeGenerateMips.usf, I think it is just downsampling the texture without even averaging it?