Closed GoogleCodeExporter closed 9 years ago
Ok, I think I get the use case..
First, we don't want to produce n submeshes as a default option: too many
batches hurt performance badly.
A more generalised way of handling this would be to assign labels to parts of a
triangle buffer. Some options in the final TriangleBuffer->Ogre Mesh would
allow separation between several submeshes.
Original comment by michael.broutin@gmail.com
on 10 May 2012 at 8:19
Any progress on this one. Is there any workaround that I can use.
Original comment by sarbjit....@gmail.com
on 16 Jul 2012 at 9:19
Hi,
The modification to OgreProcedural I'm considering is rather long-term, please
don't hold your breath ;)
I explained a workaround for a similar request in Ogre forums :
http://www.ogre3d.org/forums/viewtopic.php?f=11&t=60773&start=225#p459734
It's just one way to do it, but the idea is that you'll need either to modify
roundedbox or create a copy of it in your project, and adapt it to your needs..
there's no "no-code" solution at the moment, I'm afraid...
Just tell me if you're stuck.
Original comment by michael.broutin@gmail.com
on 16 Jul 2012 at 9:36
This issue is tied with that one :
http://code.google.com/p/ogre-procedural/issues/detail?id=129
Original comment by michael.broutin@gmail.com
on 25 Sep 2012 at 8:33
Original comment by michael.broutin@gmail.com
on 4 Jan 2013 at 11:50
Original issue reported on code.google.com by
sarbjit....@gmail.com
on 10 May 2012 at 6:46