Right now, every primitive is oriented in a specific manner (Y-axis is the "up"
vector for primitives such as cylinder and cones..)
It would be useful to be able to scale/orient/translate primitives inside the
mesh.
Of course, this would not be a replacement for Ogre's scene graph hierarchy,
but something useful when working inside a mesh.
Original issue reported on code.google.com by michael.broutin@gmail.com on 26 Jan 2011 at 9:28
Original issue reported on code.google.com by
michael.broutin@gmail.com
on 26 Jan 2011 at 9:28