Open estebvac opened 2 years ago
GPU support is possible but will require a good bit of work, but unfortunately we don't have a volunteer or funding for that.
FYI - we have someone starting to work on this over the summer most likely by using RAPIDS cuDF. @jrbourbeau is there any suggestions or requests you have for GPU trimesh?
I am using Trimesh to render multiple spherical harmonics overlaid on an image similar to this link. An image contains an average of 128×128 glyphs, and each spherical glyph has 384 nodes, and the edges are computed using a Delaunay approximation. All the computations are performed in a GPU. However, the rendering gets slow since I have to move all the data to the CPU and to holoviews + datashader.
In the performace description of datashader , I read that extending the GPU support for Trimesh could be possible.
Thanks in advance for your help.