holywyvern / mv-pixi-upgrade

A base project than uses PIXI V3 and not V2.
Creative Commons Zero v1.0 Universal
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mv on node-webgl #10

Open vitalije opened 8 years ago

vitalije commented 8 years ago

I would like to see mv running on WebGL canvas obtained from node-webgl module. RPGMakerMV has terrible performance when using Canvas renderer. At the same time Chrome has black listed some graphic cards/drivers. I wish to ensure that the game engine always uses WebGLRenderer. I am willing to try to port pixi.js myself (at least those features that are used by mv) to use webgl context provided by node-webl module. However, I need some help. If somebody can point me to the right direction it would be really a big help. Is it possible at all? What pixi.js requires/uses from WebGL context? How to find what is missing from context obtained through node-webgl comparing Chrome's WebGL context? Maybe it would be possible to make a thin layer - adapter that would transform a context obtained through node-webgl to something that pixi.js expects.

ivanpopelyshev commented 8 years ago

Hello! Sorry for late answer. Yeah, I can help with that, definitely. Can you please create issue at github.com/pixijs/pixi.js ?

Im one of contributors of pixi.js

vitalije commented 8 years ago

Ok. I have created issue there https://github.com/pixijs/pixi.js/issues/2271