Open vitalije opened 8 years ago
Hello! Sorry for late answer. Yeah, I can help with that, definitely. Can you please create issue at github.com/pixijs/pixi.js ?
Im one of contributors of pixi.js
Ok. I have created issue there https://github.com/pixijs/pixi.js/issues/2271
I would like to see
mv
running onWebGL
canvas obtained fromnode-webgl
module.RPGMakerMV
has terrible performance when using Canvas renderer. At the same time Chrome has black listed some graphic cards/drivers. I wish to ensure that the game engine always usesWebGLRenderer
. I am willing to try to portpixi.js
myself (at least those features that are used bymv
) to usewebgl
context provided bynode-webl
module. However, I need some help. If somebody can point me to the right direction it would be really a big help. Is it possible at all? Whatpixi.js
requires/uses fromWebGL
context? How to find what is missing from context obtained throughnode-webgl
comparing Chrome's WebGL context? Maybe it would be possible to make a thin layer - adapter that would transform a context obtained throughnode-webgl
to something thatpixi.js
expects.