Not certain if this should be here or with PIXI Tilemap, but the shader tilemap plugin does not currently render an updated map when the Change Tileset Event command is issued. I found a working solution, unless there is a better way, I added a boolean parameter to force refresh of the shader tilemap.
ShaderTilemap.prototype.refresh = function(force){
var force = force || false;
if (this._lastBitmapLength != this.bitmaps.length || force)
Also added the Spriteset_Map.prototype.loadTileset function utilizing the forced refresh. This way the plugin responds to the RPG Maker event command as a developer would expect.
Not certain if this should be here or with PIXI Tilemap, but the shader tilemap plugin does not currently render an updated map when the Change Tileset Event command is issued. I found a working solution, unless there is a better way, I added a boolean parameter to force refresh of the shader tilemap.
Also added the Spriteset_Map.prototype.loadTileset function utilizing the forced refresh. This way the plugin responds to the RPG Maker event command as a developer would expect.