Open Hudell opened 9 years ago
New to Git but I believe this will correct the issue if applied in rpg_core.
ToneSprite.prototype = Object.create(PIXI.Container.prototype);
ToneSprite.prototype.constructor = ToneSprite;
ToneSprite.prototype.initialize = function() {
PIXI.Container.call(this);
this.clear();
};
This method doesn't work when the game is being run in canvas mode.