Closed flibber-hk closed 2 years ago
It only does anything if the room the player is in is currently dark, so it won't do anything in e.g. Fungus1_34 (RE adding the light to the running animation) - if you think it's better with that then just put the FindObjectsOfType in the if (sm.darknessLevel) check, and move the rest out
Code mostly copied from SceneManager.OnEnable