The lighting on the 3d models is really nice; they have a beautiful and rich matt texture, with specular reflections that change as the model rotates, and bright colours when seen from the 'front', like this:
However, unlike the 'front' side, the 'reverse' side of the model is quite dark and flat, which makes it less visually appealing from some angles, and makes it harder to perceive details:
It would be good to brighten this up somewhat. It would be nice if the whole model had uniform texture and surface qualities, with the richness of variations of colour intensity and tone --- which are important both for visual appeal, and to allow the 3d geometry to be more easily understood --- coming by interaction with the light source as the model is rotated.
The lighting on the 3d models is really nice; they have a beautiful and rich matt texture, with specular reflections that change as the model rotates, and bright colours when seen from the 'front', like this:
However, unlike the 'front' side, the 'reverse' side of the model is quite dark and flat, which makes it less visually appealing from some angles, and makes it harder to perceive details:
It would be good to brighten this up somewhat. It would be nice if the whole model had uniform texture and surface qualities, with the richness of variations of colour intensity and tone --- which are important both for visual appeal, and to allow the 3d geometry to be more easily understood --- coming by interaction with the light source as the model is rotated.