homuler / MediaPipeUnityPlugin

Unity plugin to run MediaPipe
MIT License
1.79k stars 466 forks source link

Errors when building Android App in a standalone project #735

Closed AlexanderGlogger closed 1 year ago

AlexanderGlogger commented 2 years ago

Plugin Version or Commit ID

v0.10.1

Unity Version

2021.3.6f1

Your Host OS

Windows 10 Education

Target Platform

Android

[Windows Only] Visual Studio C++ and Windows SDK Version

No response

[Linux Only] GCC/G++ and GLIBC Version

No response

[Android Only] Android Build Tools and NDK Version

Build Tools: 30.0.2 NDK: r21d

[iOS Only] XCode Version

No response

Command Sequences

python build.py build --desktop cpu --android arm64 --opencv cmake -vv

Log

Android PostProcess task "Detecting Android SDK" took 1068,6262 ms Android PostProcess task "Detect Android NDK" took 10,3906 ms Android PostProcess task "Trying to find a suitable Android device" took 732,0221 ms Android PostProcess task "Checking Graphics API compatibility" took 0,2907 ms Android PostProcess task "Check resources" took 0,1917 ms Android PostProcess task "Check Android Player Settings" took 0,1545 ms BuildPlayerGenerator: Succeeded Asset Pipeline Refresh: Total: 0.009 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 13 Starting: C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1300b0aPDevDbg.dag" --continue-on-failure ScriptAssemblies WorkingDir: D:/Test/Check ExitCode: 4 Duration: 0s23ms [ ] Require frontend run. Library/Bee/1300b0aPDevDbg.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1300b0aPDevDbg.dag.json" "Library/Bee/1300b0aPDevDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: D:/Test/Check ExitCode: 0 Duration: 0s235ms Starting: C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler1.traceevents" --stdin-canary --dagfile="Library/Bee/1300b0aPDevDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/1300b0aPDevDbg.dag.json" ScriptAssemblies WorkingDir: D:/Test/Check ExitCode: 0 Duration: 3s674ms Finished compiling graph: 204 nodes, 1663 flattened edges (1663 ToBuild, 0 ToUse), maximum node priority 63 [ 63/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.UI.AdditionalFile.txt [ 63/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.AdditionalFile.txt [ 65/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.AdditionalFile.txt [ 66/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.AdditionalFile.txt [ 67/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.rsp [ 68/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.rsp [ 69/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Threading.rsp [ 70/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.AdditionalFile.txt [ 71/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Scheduler.rsp [ 72/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.rsp [ 73/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Scheduler.AdditionalFile.txt [ 74/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.Internal.rsp [ 75/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.Internal.AdditionalFile.txt [ 76/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Device.rsp [ 77/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Mediapipe.Runtime.AdditionalFile.txt [ 78/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Registration.AdditionalFile.txt [ 79/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Mediapipe.Runtime.rsp [ 80/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Assembly-CSharp.AdditionalFile.txt [ 81/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Assembly-CSharp.rsp [ 82/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Networking.rsp [ 83/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Networking.AdditionalFile.txt [ 84/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.TestRunner.rsp [ 85/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.TestRunner.AdditionalFile.txt [ 86/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Registration.rsp [ 87/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Registration.dll.mvfrm.rsp [ 88/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Assembly-CSharp.dll.mvfrm.rsp [ 89/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Threading.dll.mvfrm.rsp [ 90/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.dll.mvfrm.rsp [ 91/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Scheduler.dll.mvfrm.rsp [ 92/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Networking.dll.mvfrm.rsp [ 93/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.Internal.dll.mvfrm.rsp [ 94/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Device.dll.mvfrm.rsp [ 95/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Configuration.dll.mvfrm.rsp [ 96/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.dll.mvfrm.rsp [ 97/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.dll.mvfrm.rsp [ 98/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.dll.mvfrm.rsp [ 99/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.TextMeshPro.dll.mvfrm.rsp [100/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Mediapipe.Runtime.dll.mvfrm.rsp [100/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.dll.mvfrm.rsp [102/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.UI.dll.mvfrm.rsp [103/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.TestRunner.dll.mvfrm.rsp [104/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Timeline.dll.mvfrm.rsp [105/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.UI.rsp [106/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.rsp [107/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.AdditionalFile.txt [108/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Device.AdditionalFile.txt [109/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Configuration.AdditionalFile.txt [110/203 0s] WriteText 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Library/PlayerScriptAssemblies/UnityEngine.TestRunner.pdb [121/203 1s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.UI.dll (+2 others) [122/203 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.pdb [123/203 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.TestRunner.dll [124/203 0s] CopyFiles Library/PlayerScriptAssemblies/UnityEngine.UI.dll [125/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/UnityEngine.UI.ref.dll_B7EAB4C997F13057.mvfrm [126/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.dll (+2 others) [127/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.dll [128/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.pdb [129/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.dll.mvfrm [129/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.TextMeshPro.dll.mvfrm [129/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Mediapipe.Runtime.dll.mvfrm [129/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Timeline.dll.mvfrm [129/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Timeline.dll (+2 others) [134/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Timeline.pdb [135/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Timeline.dll [136/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.dll (+2 others) [137/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Internal.pdb [138/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Internal.dll [139/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.ref.dll_14B3D3EA4B41B970.mvfrm [140/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.dll (+2 others) [140/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Timeline.ref.dll_1108E87152D71286.mvfrm [142/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Analytics.dll [143/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Analytics.pdb [144/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.dll.mvfrm [145/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.dll.mvfrm [146/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Internal.ref.dll_AE380A6846362621.mvfrm [147/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Analytics.ref.dll_8978DFF0A763ACB8.mvfrm [148/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Device.dll.mvfrm [149/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Networking.dll.mvfrm [150/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.dll.mvfrm [151/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Environments.Internal.dll.mvfrm [151/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Configuration.dll.mvfrm [153/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Threading.dll.mvfrm [154/203 1s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.TextMeshPro.dll (+2 others) [154/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.dll.mvfrm [155/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Scheduler.dll.mvfrm [157/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.pdb [158/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.TextMeshPro.dll [159/203 0s] Csc 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Library/PlayerScriptAssemblies/Unity.Services.Core.Networking.dll [170/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Networking.pdb [171/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Configuration.dll (+2 others) [171/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.dll (+2 others) [171/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Device.dll (+2 others) [171/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.TextMeshPro.ref.dll_F21CCC1C29D24614.mvfrm [172/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Scheduler.dll (+2 others) [176/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Device.dll [177/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Device.pdb [178/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Configuration.pdb [179/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Configuration.dll [180/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Scheduler.dll [180/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Telemetry.pdb [182/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Scheduler.pdb [183/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Telemetry.dll [184/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Environments.Internal.ref.dll_4420E18970E6430D.mvfrm [185/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Threading.ref.dll_8DAF01128DC7AC0A.mvfrm [186/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Environments.ref.dll_E6F5EFF277AE7B44.mvfrm [187/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Scheduler.ref.dll_8A027201764476DD.mvfrm [188/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Telemetry.ref.dll_95F78AF40F38AACB.mvfrm [189/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Device.ref.dll_B1812C74D01F884A.mvfrm [190/203 0s] MovedFromExtractor Library/Bee/artifacts/mvdfrm/Unity.Services.Core.Configuration.ref.dll_3BBD4E17A0B74FA8.mvfrm [191/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Registration.dll (+2 others) [192/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Registration.dll [193/203 0s] CopyFiles Library/PlayerScriptAssemblies/Unity.Services.Core.Registration.pdb [194/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Assembly-CSharp.dll.mvfrm [195/203 0s] MovedFromExtractorCombine Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Registration.dll.mvfrm [196/203 2s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Mediapipe.Runtime.dll (+2 others) [197/203 0s] CopyFiles Library/PlayerScriptAssemblies/Mediapipe.Runtime.pdb [198/203 0s] CopyFiles Library/PlayerScriptAssemblies/Mediapipe.Runtime.dll [199/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Assembly-CSharp.dll (+2 others) [200/203 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.pdb [201/203 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (3.65 seconds), 139 items updated, 203 evaluated BuildPlayerGenerator: Succeeded Registering precompiled user dll's ... Registered in 0.002466 seconds. Asset Pipeline Refresh: Total: 0.044 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/SampleScene.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/SampleScene.unity' Deserialize: 0.964 ms Integration: 6.542 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 7.515 ms Unloading 38 unused Assets / (0.5 MB). Loaded Objects now: 3578. Memory consumption went from 102.6 MB to 102.1 MB. Total: 7.841900 ms (FindLiveObjects: 0.492600 ms CreateObjectMapping: 0.160000 ms MarkObjects: 6.897500 ms DeleteObjects: 0.290900 ms)

DisplayProgressNotification: Build Failed Error building Player: 2 errors Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets / (22.3 KB). Loaded Objects now: 3573. Memory consumption went from 102.9 MB to 102.9 MB. Total: 7.168200 ms (FindLiveObjects: 0.306600 ms CreateObjectMapping: 0.127300 ms MarkObjects: 6.687200 ms DeleteObjects: 0.046000 ms)

Build Finished, Result: Failure. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.361 ms Integration: 7.092 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 8.466 ms Unloading 0 unused Assets / (10.8 KB). Loaded Objects now: 3581. Memory consumption went from 102.3 MB to 102.3 MB. Total: 7.535500 ms (FindLiveObjects: 0.284200 ms CreateObjectMapping: 0.148200 ms MarkObjects: 7.087700 ms DeleteObjects: 0.014600 ms)

Build completed with a result of 'Failed' in 8 seconds (7842 ms) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () UnityEditor.BuildPlayerWindow:OnGUI () UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) UnityEditor.DockArea:DrawView (UnityEngine.Rect) UnityEditor.DockArea:OldOnGUI () UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () UnityEngine.UIElements.EventDispatcher:OpenGate () UnityEngine.UIElements.EventDispatcherGate:Dispose () UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <44a70d1b13cf47e29810e30f45ffae08>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <44a70d1b13cf47e29810e30f45ffae08>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () UnityEditor.BuildPlayerWindow:OnGUI () UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) UnityEditor.DockArea:DrawView (UnityEngine.Rect) UnityEditor.DockArea:OldOnGUI () UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () UnityEngine.UIElements.EventDispatcher:OpenGate () UnityEngine.UIElements.EventDispatcherGate:Dispose () UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

Additional Context

I have built the libaries and with the sample project everything runs without problems. When I set up a standalone project (with the imported plugin) and try to build for Android the build process fails. In the Unity editor my project runs without problems. Is there any documentation on how to configure the Unity project so that the build is successful? Or any other ideas what I'm doing wrong?

AlexanderGlogger commented 2 years ago

Ok, seems like I found the problem. When I add annotation prefabs from the Runtime/Objects folder to my scene I get the following error message: Saving prefab to immutable folder is not allowed: Packages/com.github.homuler.mediapipe/Runtime/Objects/Connection Annotation.prefab UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () When I try to build the project it fails. But if I delete the annotation controller and the annotation prefabs, I can build the project without any problems. Any idea on how to fix this?

Full Editor.log:

`Local Tarball packages: com.github.homuler.mediapipe@file:D:\com.github.homuler.mediapipe-0.10.1.tgz (location: D:\Test\Check\Library\PackageCache\com.github.homuler.mediapipe@512d2b43d5a8)

[Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.12s seconds Refreshing native plugins compatible for Editor in 4.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.6f1 (7da38d85baf6) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Test/Check/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 31.0.15.1694 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007802 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly

[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False

Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1662406775 current 1662404347 Initializing input. Input initialized. [Project] Loading completed in 20.798 seconds Project init time: 0.000 seconds Template init time: 0.000 seconds Package Manager init time: 0.000 seconds Asset Database init time: 0.000 seconds Global illumination init time: 0.000 seconds Assemblies load time: 0.000 seconds Unity extensions init time: 0.001 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 0.000 seconds Unable to use UDP port 56626 for VS/Unity messaging. You should check if another process is already bound to this port or if your firewall settings are compatible. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c:<.cctor>b__6_0 () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.16/Editor/VisualStudioIntegration.cs:55) Microsoft.Unity.VisualStudio.Editor.VisualStudioIntegration/<>c__DisplayClass8_0:b__0 () (at Library/PackageCache/com.unity.ide.visualstudio@2.0.16/Editor/VisualStudioIntegration.cs:100) UnityEditor.EditorApplication:Internal_CallUpdateFunctions () (Filename: Library/PackageCache/com.unity.ide.visualstudio@2.0.16/Editor/VisualStudioIntegration.cs Line: 55) Created GICache directory at C:/Users/Alexander Glogger/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.028s, timestamps: [21.527 - 21.555] gi::BakeBackendSwitch: switching bake backend from 3 to 1. [00:00:02] Builtin Sky manager started. Setting up 4 worker threads for Enlighten. [00:00:02] Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.25s wallclock) [Licensing::Module] Successfully updated access token: "nnnSjs_s"... (expires: 2023-09-05 18:59:08 GMT) [Licensing::Module] Successfully updated access token: "nnnSjs_s"... (expires: 2023-09-05 18:59:09 GMT) Registering precompiled user dll's ... Registered in 0.002567 seconds. Asset Pipeline Refresh: Total: 0.182 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Saving Prefab to immutable folder is not allowed: Packages/com.github.homuler.mediapipe/Runtime/Objects/Connection Annotation.prefab UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEditor.ShortcutManagement.MenuItemEntryDiscoveryInfo:<.ctor>b__7_0 (UnityEditor.ShortcutManagement.ShortcutArguments) UnityEditor.ShortcutManagement.Trigger:HandleKeyEvent (UnityEngine.Event,UnityEditor.ShortcutManagement.IContextManager) UnityEditor.ShortcutManagement.ShortcutController:HandleKeyEvent (UnityEngine.Event) UnityEditor.ShortcutManagement.ShortcutIntegration:EventHandler () UnityEditor.EditorApplication:Internal_CallGlobalEventHandler () [C:\buildslave\unity\build\Editor\Src\Prefabs\PrefabCreation.cpp line 1266] Registering precompiled user dll's ... Registered in 0.002519 seconds. Start importing Packages/com.github.homuler.mediapipe/Runtime/Objects/Connection Annotation.prefab using Guid(ce6db8ad8200781fc9201c21237ce23b) Importer(-1,00000000000000000000000000000000) -> (artifact id: '076ba2c9e941d226f9be3d1f99432fb1') in 0.013005 seconds Refreshing native plugins compatible for Editor in 0.40 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh: Total: 0.055 seconds - Initiated by StopAssetImportingV2(NoUpdateAssetOptions) TrimDiskCacheJob: Current cache size 1mb Asset Pipeline Refresh: Total: 0.154 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh: Total: 0.152 seconds - Initiated by RefreshV2(AllowForceSynchronousImport)`
AlexanderGlogger commented 2 years ago

I just created the plugin package using the export as unitypackage way. Doing so the error does not occur. (Seems like the error only occurs using a tarball file)

tcboy88 commented 2 years ago

same error when using tarball and build and run in Windows