Closed AlexanderGlogger closed 1 year ago
Ok, seems like I found the problem. When I add annotation prefabs from the Runtime/Objects folder to my scene I get the following error message:
Saving prefab to immutable folder is not allowed: Packages/com.github.homuler.mediapipe/Runtime/Objects/Connection Annotation.prefab UnityEditor.EditorApplication:Internal_CallGlobalEventHandler ()
When I try to build the project it fails. But if I delete the annotation controller and the annotation prefabs, I can build the project without any problems. Any idea on how to fix this?
Full Editor.log:
`Local Tarball packages: com.github.homuler.mediapipe@file:D:\com.github.homuler.mediapipe-0.10.1.tgz (location: D:\Test\Check\Library\PackageCache\com.github.homuler.mediapipe@512d2b43d5a8)
[Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.12s seconds Refreshing native plugins compatible for Editor in 4.58 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2021.3.6f1 (7da38d85baf6) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Test/Check/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1060 6GB (ID=0x1c03) Vendor: NVIDIA VRAM: 6052 MB Driver: 31.0.15.1694 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56624 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 AcceleratorClientConnectionCallback - disconnected - :0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2021.3.6f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.007802 seconds. Native extension for WindowsStandalone target not found Native extension for Android target not found Refreshing native plugins compatible for Editor in 1.34 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Mono: successfully reloaded assembly
[LAYOUT] About to load UserSettings\Layouts\default-2021.dwlt, keepMainWindow=False
I just created the plugin package using the export as unitypackage way. Doing so the error does not occur. (Seems like the error only occurs using a tarball file)
same error when using tarball and build and run in Windows
Plugin Version or Commit ID
v0.10.1
Unity Version
2021.3.6f1
Your Host OS
Windows 10 Education
Target Platform
Android
[Windows Only] Visual Studio C++ and Windows SDK Version
No response
[Linux Only] GCC/G++ and GLIBC Version
No response
[Android Only] Android Build Tools and NDK Version
Build Tools: 30.0.2 NDK: r21d
[iOS Only] XCode Version
No response
Command Sequences
python build.py build --desktop cpu --android arm64 --opencv cmake -vv
Log
Android PostProcess task "Detecting Android SDK" took 1068,6262 ms Android PostProcess task "Detect Android NDK" took 10,3906 ms Android PostProcess task "Trying to find a suitable Android device" took 732,0221 ms Android PostProcess task "Checking Graphics API compatibility" took 0,2907 ms Android PostProcess task "Check resources" took 0,1917 ms Android PostProcess task "Check Android Player Settings" took 0,1545 ms BuildPlayerGenerator: Succeeded Asset Pipeline Refresh: Total: 0.009 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) [ScriptCompilation] Requested script compilation because: Recompiling scripts for player build. BuildPlayer: start building target 13 Starting: C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler0.traceevents" --stdin-canary --dagfile="Library/Bee/1300b0aPDevDbg.dag" --continue-on-failure ScriptAssemblies WorkingDir: D:/Test/Check ExitCode: 4 Duration: 0s23ms [ ] Require frontend run. Library/Bee/1300b0aPDevDbg.dag couldn't be loaded Starting: C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\Tools\netcorerun\netcorerun.exe "C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\Tools\BuildPipeline\ScriptCompilationBuildProgram.exe" "Library/Bee/1300b0aPDevDbg.dag.json" "Library/Bee/1300b0aPDevDbg-inputdata.json" "Library/Bee/buildprogram0.traceevents" WorkingDir: D:/Test/Check ExitCode: 0 Duration: 0s235ms Starting: C:\Program Files\Unity\Hub\Editor\2021.3.6f1\Editor\Data\bee_backend.exe --profile="Library/Bee/backend_profiler1.traceevents" --stdin-canary --dagfile="Library/Bee/1300b0aPDevDbg.dag" --continue-on-failure --dagfilejson="Library/Bee/1300b0aPDevDbg.dag.json" ScriptAssemblies WorkingDir: D:/Test/Check ExitCode: 0 Duration: 3s674ms Finished compiling graph: 204 nodes, 1663 flattened edges (1663 ToBuild, 0 ToUse), maximum node priority 63 [ 63/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/UnityEngine.UI.AdditionalFile.txt [ 63/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.AdditionalFile.txt [ 65/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.AdditionalFile.txt [ 66/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.AdditionalFile.txt [ 67/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Internal.rsp [ 68/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Analytics.rsp [ 69/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Threading.rsp [ 70/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.AdditionalFile.txt [ 71/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Scheduler.rsp [ 72/203 0s] WriteText Library/Bee/artifacts/1300b0aPDevDbg.dag/Unity.Services.Core.Telemetry.rsp [ 73/203 0s] WriteText 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Library/PlayerScriptAssemblies/Mediapipe.Runtime.pdb [198/203 0s] CopyFiles Library/PlayerScriptAssemblies/Mediapipe.Runtime.dll [199/203 0s] Csc Library/Bee/artifacts/1300b0aPDevDbg.dag/Assembly-CSharp.dll (+2 others) [200/203 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.pdb [201/203 0s] CopyFiles Library/PlayerScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (3.65 seconds), 139 items updated, 203 evaluated BuildPlayerGenerator: Succeeded Registering precompiled user dll's ... Registered in 0.002466 seconds. Asset Pipeline Refresh: Total: 0.044 seconds - Initiated by RefreshV2(NoUpdateAssetOptions) Opening scene 'Assets/Scenes/SampleScene.unity' Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/SampleScene.unity' Deserialize: 0.964 ms Integration: 6.542 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 7.515 ms Unloading 38 unused Assets / (0.5 MB). Loaded Objects now: 3578. Memory consumption went from 102.6 MB to 102.1 MB. Total: 7.841900 ms (FindLiveObjects: 0.492600 ms CreateObjectMapping: 0.160000 ms MarkObjects: 6.897500 ms DeleteObjects: 0.290900 ms)
DisplayProgressNotification: Build Failed Error building Player: 2 errors Unloading 20 Unused Serialized files (Serialized files now loaded: 0) Unloading 29 unused Assets / (22.3 KB). Loaded Objects now: 3573. Memory consumption went from 102.9 MB to 102.9 MB. Total: 7.168200 ms (FindLiveObjects: 0.306600 ms CreateObjectMapping: 0.127300 ms MarkObjects: 6.687200 ms DeleteObjects: 0.046000 ms)
Build Finished, Result: Failure. Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.361 ms Integration: 7.092 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 8.466 ms Unloading 0 unused Assets / (10.8 KB). Loaded Objects now: 3581. Memory consumption went from 102.3 MB to 102.3 MB. Total: 7.535500 ms (FindLiveObjects: 0.284200 ms CreateObjectMapping: 0.148200 ms MarkObjects: 7.087700 ms DeleteObjects: 0.014600 ms)
Build completed with a result of 'Failed' in 8 seconds (7842 ms) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.BuildPlayerWindow/DefaultBuildMethods:BuildPlayer (UnityEditor.BuildPlayerOptions) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () UnityEditor.BuildPlayerWindow:OnGUI () UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) UnityEditor.DockArea:DrawView (UnityEngine.Rect) UnityEditor.DockArea:OldOnGUI () UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () UnityEngine.UIElements.EventDispatcher:OpenGate () UnityEngine.UIElements.EventDispatcherGate:Dispose () UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <44a70d1b13cf47e29810e30f45ffae08>:0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <44a70d1b13cf47e29810e30f45ffae08>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun (bool) UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform,UnityEditor.Modules.IBuildPostprocessor) UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () UnityEditor.BuildPlayerWindow:OnGUI () UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) UnityEditor.DockArea:DrawView (UnityEngine.Rect) UnityEditor.DockArea:OldOnGUI () UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:HandleEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () UnityEngine.UIElements.EventDispatcher:OpenGate () UnityEngine.UIElements.EventDispatcherGate:Dispose () UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Additional Context
I have built the libaries and with the sample project everything runs without problems. When I set up a standalone project (with the imported plugin) and try to build for Android the build process fails. In the Unity editor my project runs without problems. Is there any documentation on how to configure the Unity project so that the build is successful? Or any other ideas what I'm doing wrong?