I want to use this plugin to animate a 3D avatar (.fbx format). The avatar already have all of its joints and landmark ready to go. I imported the avatar to the "Holistic" sample scene inside a new gameobject that I created called "Avatar". I also created a script inside this gameobject called "Animator.cs" that I will use to store the coordinate data from the holistic and use it to move my avatar.
Now the problem is, I can't find any reference to coordinate in the plugin. For example, in the "Holistic" scene, there's a gameObject hierarchy:
Annotable Screen
HolisticLandmarks Annotation
FaceLandmarkListWithIris Annotation
FaceLandmarkList Annotation
Point List Annotation
I opened some scripts that are attached to these gameObject (mainly "FaceLandmarkListAnnotation.cs") and it includes an array that contains numbered landmark of face (_connections). But try as I might, I can't extract any coordinate and print it on log from these list.
I also notice that there are lots of sphere gameObject that corresponds to each face landmark that is visible on the screen. I also notice that these sphere contains coordinate (standard unity coordinate on inspect window).
Is there any way to extract those coordinate? Can I just straight up attaching my 3D model to those sphere? Is my approach to this problem wrong? Please help me.
I'm wondering the same. I have the list of pose world landmarks, but these world gameobjects only have the position updated, and not the rotation, so when I move my hand, it works, but if I rotate it, it doesn't
Plugin Version or Commit ID
v.0.10.3
Unity Version
2021.3.11f1
Your Host OS
macOS Ventura M1
Target Platform
Android
Description
I want to use this plugin to animate a 3D avatar (.fbx format). The avatar already have all of its joints and landmark ready to go. I imported the avatar to the "Holistic" sample scene inside a new gameobject that I created called "Avatar". I also created a script inside this gameobject called "Animator.cs" that I will use to store the coordinate data from the holistic and use it to move my avatar.
Now the problem is, I can't find any reference to coordinate in the plugin. For example, in the "Holistic" scene, there's a gameObject hierarchy:
I opened some scripts that are attached to these gameObject (mainly "FaceLandmarkListAnnotation.cs") and it includes an array that contains numbered landmark of face (_connections). But try as I might, I can't extract any coordinate and print it on log from these list.
I also notice that there are lots of sphere gameObject that corresponds to each face landmark that is visible on the screen. I also notice that these sphere contains coordinate (standard unity coordinate on inspect window).
Is there any way to extract those coordinate? Can I just straight up attaching my 3D model to those sphere? Is my approach to this problem wrong? Please help me.
Code to Reproduce the issue
No response
Additional Context
No response