honehone12 / bevy_netphys_dev

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client simulation fails to be determistic #3

Closed honehone12 closed 2 months ago

honehone12 commented 2 months ago

i could not find actual reason, but nondeterministic simulation seems to happens from angular velocity.

honehone12 commented 2 months ago

well, keeping deterministic on network is difficult. especially spawning moving object. this kind of client simulation should be used for short time moving objects.

honehone12 commented 2 months ago

conclusion is that spawning moving (rotating) object is not deterministic itself. it should be just avoided.