In this situation, all touch events are performed as long-touch events. Why not using device.view_touch(x, y) here? And device.view_touch(x, y) is not called in the whole project.
In some apps that I tested, using view_touch couldn't correctly trigger the touch event, while the 200ms-long touch could stably do the trick. I don't know why...
In this situation, all touch events are performed as long-touch events. Why not using device.view_touch(x, y) here? And device.view_touch(x, y) is not called in the whole project.