hongfz16 / AvatarCLIP

[SIGGRAPH 2022 Journal Track] AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars
https://hongfz16.github.io/projects/AvatarCLIP.html
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Applying a generated motion on a generated avatar #9

Open RandomUser999x opened 2 years ago

RandomUser999x commented 2 years ago

Hello,

I am not able to understand how to apply a generated motion on a an avatar I generated.

I want to be able get something like: "A skinny ninja that is raising both arms" that you had in the example.

I understand how to generate a skinny ninja, and how to generate a generic man that is raising both arms - but how do I get a skinny ninja that is raising both arms?

Thank you.

Superbia-zyb commented 2 years ago

Maybe use the Avatar2FBX code foder?The Avatar2FBX/export_fbx.py can accept both the mesh.ply and the pose.npy。This is just a guess because i haven't run the code。I hope it useful~

sx1999 commented 1 year ago

I also encountered the same problem, how did you solve it?