Closed sun-shine-boy closed 1 year ago
I haven't know anyone had tried to transfer this shader.
If you want to remark the 601 source to 709 on the fly, it could be done by the video filter vf=format=primaries=bt.709
Ty you are hero ♥
tested it, it only works good with gpu and if you take gpu next the colors are not that good.
Considering next is experimental, and I don't have the 601 source, I cannot help more. If it was a bug, it should be reported to mpv.
Fixed it. in case you want to know how [ target-trc = 's-log1' ] also enabled the icc profile auto: yes from the ui
enabling icc profile auto yes with with vf=format=primaries=bt.709 didnt help but only with s-log1. anyway, thank you for your help. im looking for next releases.
Sorry if i ask unrelated questions here. can't find a geek like you. in Potplayer there is an option call surface format: 32bit-floating point or 16-bit floating point when i enable this (using d3d11) the colors look decent but i have no idea how to do the same with mpv.net_CM or mpv itself. Also, can't find anything related to this in mpv reference. do you know how can i have the same color experience with mpv?
Texture format should never affect colorlevels. Your potplayer is buggy.
very good ty. but do u know how can mpv reproduce the same buggy color? the command i mean?
There is no this bug in any other player i know. I have no idea what happened on pot.
Hello, i want to know how to have this shader with mpv.net or your tool? i really love your work. All in one tool easy :) no need to dig around or do code but the feature is missing from MPC is BT.601 to BT.709 [HD] shader. can you somehow add this shader too?