Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Incorrect joint count limit was reported by GL4 backend (reported in #103, already fixed in develop, but should probably be in master too). EXT_texture_sRGB was loaded in GL4 backend, but is not necessary, as its functionality became core in OpenGL 3 and can lead to problems in macOS (as shown by #106)
Incorrect joint count limit was reported by GL4 backend (reported in #103, already fixed in develop, but should probably be in master too). EXT_texture_sRGB was loaded in GL4 backend, but is not necessary, as its functionality became core in OpenGL 3 and can lead to problems in macOS (as shown by #106)