Open algts opened 3 years ago
Please before this is finished, is possible to also get the original models in an open format (collada or FBX) for testing of the 3D pipeline? IMO this was the hardest aspect of H3D.
Blender has some CC0/BY assets here: https://download.blender.org/demo/test/ and https://download.blender.org/demo/test/
After several attempts, I finally have a 99% working 3D creatation pipeline http://horde3d.org/forums/viewtopic.php?f=11&p=10422#p10422
@gwald Original models were bought by the engine developers years ago, they were not open since the beginning. I agree that we should add some open models to test asset pipeline.
Hello again. How is this going? Is the GLTF converter available for testing?
Hello. Sorry, unfortunately no. I did not touch it for several years and stopped on (if I remember correctly) materials. GLTF basically requires using PBR materials (there is an extension for non-pbr materials, but it has some quirks) and Horde does not support it yet. I thought on implementing FBX conversion first as it does not require pbr materials, but never got time and strength to do it. You can check the latest progress in my repo, but don't expect much: https://github.com/algts/Horde3D/tree/fbx_gltf
Thanks for the reply. I thought I would ask.
Currently Horde supports only Collada file format for input, which is a bit old by today's standards. I'm planning to implement GLTF and FBX support to converter and rename it to Asset converter. tinygltf would be used for gltf parsing and OpenFBX would be used for FBX parsing.
GLTF converter is currently being developed and FBX backend would be next.