Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
Should fix the problem of the "first frame", when lights and camera could have stale matrices during render views preparing. An optimization is also introduced that helps skipping redundant root node tree updates.
Should fix the problem of the "first frame", when lights and camera could have stale matrices during render views preparing. An optimization is also introduced that helps skipping redundant root node tree updates.