Closed gwald closed 11 months ago
I noticed in the editor it uses h3dGetNextResource
int i = 0;
while( ( i = h3dGetNextResource( H3D_ResTypes_Undefined, i ) ) != 0 )
{
printf("h3dGetResName( %d ) %s\n", i, h3dGetResName( i ) );
}
That gives out a nice list of everything in the scene file:
h3dGetResName( 1 ) $Tex2D
h3dGetResName( 2 ) $TexCube
h3dGetResName( 3 ) $Tex3D
h3dGetResName( 4 ) pipelines/forward.pipeline.xml
h3dGetResName( 5 ) models/NewScene1.scene.xml
h3dGetResName( 6 ) animations\models/NewScene1.scene.xml\models/NewScene1.scene.xml.anim
h3dGetResName( 7 ) pipelines/globalSettings.material.xml
h3dGetResName( 8 ) models/b.scene.xml
h3dGetResName( 9 ) models/g.scene.xml
h3dGetResName( 10 ) models/r.scene.xml
h3dGetResName( 11 ) models/t1.scene.xml
h3dGetResName( 12 ) models/t2.scene.xml
h3dGetResName( 13 ) models/t3.scene.xml
h3dGetResName( 14 ) models/room.scene.xml
h3dGetResName( 15 ) textures/ambientMap.dds
h3dGetResName( 16 ) models/b.geo
h3dGetResName( 17 ) models/b_blue.material.xml
h3dGetResName( 18 ) models/g.geo
h3dGetResName( 19 ) models/g_green.material.xml
h3dGetResName( 20 ) models/r.geo
h3dGetResName( 21 ) models/r_red.material.xml
h3dGetResName( 22 ) models/t1.geo
h3dGetResName( 23 ) models/t1_text1.material.xml
h3dGetResName( 24 ) models/t2.geo
h3dGetResName( 25 ) models/t2_text2.material.xml
h3dGetResName( 26 ) models/t3.geo
h3dGetResName( 27 ) models/t3_text3.material.xml
h3dGetResName( 28 ) models/room.geo
h3dGetResName( 29 ) models/room_green.material.xml
h3dGetResName( 30 ) models/room_red.material.xml
h3dGetResName( 31 ) models/room_blue-lit.material.xml
h3dGetResName( 32 ) shaders/model.shader
h3dGetResName( 33 ) models/t10.bmp
h3dGetResName( 34 ) models/t21.bmp
h3dGetResName( 35 ) models/t32.bmp
h3dGetResName( 36 ) textures/common/white.tga
h3dGetResName( 37 ) textures/common/defnorm.tga
h3dGetResName( 38 ) shaders/utilityLib/vertCommon.glsl
h3dGetResName( 39 ) shaders/utilityLib/vertSkinning.glsl
h3dGetResName( 40 ) shaders/utilityLib/fragDeferredWrite.glsl
h3dGetResName( 41 ) shaders/utilityLib/fragLighting.glsl
Using the model's scene files ie models/t1.scene.xml, the ResHandle is 11.
The whole sense ( models/NewScene1.scene.xml reshandle: 5) or individual parts can be use in the scene by using
node = h3dAddNodes( H3DRootNode, reshandleNum );
Hello again, Happy holidays :)
I'm trying to get individual items from a scene created by the editor. I can load the scene, but I want to move the individual parts in the scene.
But it looks like there's nothing there?
Is it not possible to get nodes from an editor scene?