Currently, the control points for spines are drawn by the rendering when you are on a Spine layer and editing it. If you're on a layer above (or below, with alpha overlay) then you only see the result of what the shapers have produced. Because this may be only partially rendered at any point in time, this might not be optimal.
Currently, the control points for spines are drawn by the rendering when you are on a Spine layer and editing it. If you're on a layer above (or below, with alpha overlay) then you only see the result of what the shapers have produced. Because this may be only partially rendered at any point in time, this might not be optimal.