Closed Aloento closed 2 years ago
Maybe. I wrote a screenshot implementation before. It basically does these:
Texture2D
);It's not that complicated. After getting the raw image data it's up to you to decide how to deal with it. In the old days SaveAsPng()
didn't work so I copy the data to a System.Drawing.Bitmap
(mind the color components!) to do the saving.
Ever considered packing a MonoGame screenshot feature?