Hi.
Im using MonoGame.Extended2 in my Memory3D Engine.
I reacently ported the original .NET Framework codebase to .NET 5 (Monogame 3.8 Core)
This gives an error when the video reaches the end, as of this line
(apx line 540)
Ended?.BeginInvoke(this, EventArgs.Empty, null, null);
in MonoGame.Extended.VideoPlayback\DecodeContext.cs
is not suppored in NET 5.
I have found a workaround my self, and it seems to do the trick (everything works perfect in NET 5 now)
Use Task.Run instead, works like a charm!
// Must use BeginInvoke. See the explanations of Ended.
// Ended?.BeginInvoke(this, EventArgs.Empty, null, null);
Task.Run(() => // .NET 5 compatible as BeginInvoke is not supported
{
Ended?.Invoke(this, EventArgs.Empty);
});
However, i have no clue on how to contribute to this repo :(
If i could, i would do it.
Anyway, there is the solution - fully tested in NET 5, works perfect :P
Hi. Im using MonoGame.Extended2 in my Memory3D Engine.
I reacently ported the original .NET Framework codebase to .NET 5 (Monogame 3.8 Core)
This gives an error when the video reaches the end, as of this line (apx line 540) Ended?.BeginInvoke(this, EventArgs.Empty, null, null); in MonoGame.Extended.VideoPlayback\DecodeContext.cs
is not suppored in NET 5.
I have found a workaround my self, and it seems to do the trick (everything works perfect in NET 5 now) Use Task.Run instead, works like a charm!
However, i have no clue on how to contribute to this repo :( If i could, i would do it.
Anyway, there is the solution - fully tested in NET 5, works perfect :P