Currently, every change of values during runtime will overwrite the ValueBehaviors value in the editor.
Meaning if you found great values for the prototype but then trying the game with different values, you may lose the previous ones since they get overwritten.
Maybe we should add a Button to overwrite (either all or each individual value) from within the PUI so this doesn't happen.
Currently, every change of values during runtime will overwrite the ValueBehaviors value in the editor. Meaning if you found great values for the prototype but then trying the game with different values, you may lose the previous ones since they get overwritten. Maybe we should add a Button to overwrite (either all or each individual value) from within the PUI so this doesn't happen.