hpi-swa-lab / godot-pronto

https://hpi-swa-lab.github.io/godot-pronto/
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When using a SubViewport the behaviour-handles are shown #192

Open SaturnHafen opened 1 year ago

SaturnHafen commented 1 year ago

When using a SubViewport the handles are rendered in the exported game.

image

tom95 commented 12 months ago

The bug is actually not related to viewports -- you will notice that in your scene, there are a lot of nodes that start with an underscore. These are so-called internal children that are supposed to be invisible and are not serialized to the scene.

I think what happened might be that all the internal children got copied as non-internal children when you moved nodes to the new scene? Do you remember how you went about creating the second scene?

SaturnHafen commented 12 months ago

Do you remember how you went about creating the second scene?

We used the right click -> Save branch as scene workflow to create the new scene.