Open jgrenda opened 11 months ago
Relates to #183 as scrolling becomes necessary because there is no easy way to connect far-away nodes with one another.
Can you confirm that this is still an issue?
Can you confirm that this is still an issue?
Tested on current master efd35279 and can still reproduce the issue. However, it seems to be less frequent. Took me on average 3 tries to make the targets stuck.
Are you using Godot 4.2?
Tested with v4.2.1-stable and can still replicate it
@leogeier could not replicate this on Ubuntu 20. So far only got this on Win10.
@Finn-HPI cannot replicate this on Ubuntu with v4.2.1-stable @JulianEgbert cannot replicate this on Windows 10 with v4.2.1-stable
When scrolling out to reach further away connection targets the options become sticky and visible on the screen and don't disappear anymore. As far as I know, the only way to remove them from the screen is a restart of Godot as even switching scenes keeps them there. Interestingly this effect doesn't stack. Repeating the same options doesn't keep more targets on the screen.