Closed ekrebs5 closed 6 years ago
Patrick Input: ifKeyPressed: $d send: #jump to: self
the on/when would be according to squeak observer pattern
edit: maybe #dDown #dUp
for now: look at mouse still down and event handling
keeping current state of this feature, maybe leave this to SWA students
Story
As SWA student I want to register actions to morph in order to avoid checking for them every step.
PlayerMorph>>initialize self KeyHandler on: #W send: #jump to: self
Description
Why:
(What value does it have? For whom?)
What: