hpxro7 / wwiseutil

Tools for unpacking and modifying Wwise SoundBank and File Package files.
GNU General Public License v3.0
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Something simple? Please help #3

Closed theitguyfromny closed 5 years ago

theitguyfromny commented 5 years ago

I follow your directions to a T (obviously not, though) and there are no in game audio changes.

  1. Used the tool to extract out all Chunk folders/files. You're right. Takes several minutes; no problem.
  2. Used the Wwise Audio Utilities tool to view WEM files within an npck file (I opened the bgm_ingame_pg.npck, that seems to have a lot of the main audio for the game.)
  3. Changed the format of the extracted wem files to .ogg using ss2ogg.exe (w/ your exact cmd-line options).
  4. Changed two files based on the MHW Labelled Audio spreadsheet <-- awesome resource, but...maybe wrong?? ...the 13 and the 20 wem files. Used Audacity. Saved back to .wav when done. Even made sure my audio was the same length. Deleted original tracks...maybe thatr's the problem. Haven't tried just muting them, yet. ??
  5. Used the Wwise tool (2018.14.6807) to import the .wav, then export to .wem, then grab from cache folder as directed by YouTube video.
  6. Back to the Wwise Audio Util. tool to replace. After replace, moved file to /nativePC folder as directed. (MHW/nativePC/sound/wwise/Windows/bgm_ingame_pg.npck). Checked to be sure file had different size, etc. than original file (to be sure using the right "new" version with my audio.
  7. Launched game, went to bedroom to test #13...same ole' audio. Did a quest...finished to test #20, same 'ole audio.

...is there something simple I did wrong? Is there an easier file to test with that you all DEFINITELY know changes an exact audio attribute?

Thanks. Awesome tool once I get it working! :-)

theitguyfromny commented 5 years ago

UPDATE..[fixed] I tried converting my NEW .wem backwards to .wav to listen to it...and it failed. In the YouTube video, it addresses a Project Setting to Vorbis file format. I did this, but somehow it changed it back at some point. I opened the project, checked it, wasn't set. Set it, resaved, etc...and main menu audio at 26.wem Needs Checking? should = FALSE. (Main Menu for me is now Willie Nelson's version of Cruel, Cruel World from Red Dead Redemption 2, lol). P.S. My audio is longer (in time) than the game seems to have allocated for this audio, so it cuts at a certain point and loops. I suppose there should be another column in the spreadsheet for Allotted Time in secs.