Open skrhm opened 4 months ago
function gameLoop() {
let moved = false;
if (true) {
if (Math.max(0, Math.min(currentPlayer.y, 1600 - currentPlayer.size))) {
if (keyState['ArrowUp']) {
currentPlayer.y -= currentPlayer.speed;
moved = true;
}
}
check = (x) => {
if (x >= 1600) return false;
return true;
}
//if(Math.min(currentPlayer.y, 1600 - currentPlayer.size)){
if (Math.max(1600 - currentPlayer.size, currentPlayer.y)) {
//if(check(Math.max(1600, currentPlayer.y))){
if (keyState['ArrowDown']) {
currentPlayer.y += currentPlayer.speed;
moved = true;
}
}
if (Math.max(0, Math.min(currentPlayer.x, 1600 - currentPlayer.size))) {
if (keyState['ArrowLeft']) {
currentPlayer.x -= currentPlayer.speed;
moved = true;
}
}
if (Math.max(0, Math.min(currentPlayer.x, 1600 - currentPlayer.size)) != 1600 - currentPlayer.size) {
if (keyState['ArrowRight']) {
currentPlayer.x += currentPlayer.speed;
moved = true;
}
}
if (moved) {
socket.emit('move', { x: currentPlayer.x, y: currentPlayer.y });
}
}
render();
requestAnimationFrame(gameLoop);
}
// window size 変更時
window.addEventListener('resize', resizeCanvas, false);
function resizeCanvas() {
canvas.width = document.documentElement.clientWidth;
canvas.height = document.documentElement.clientHeight;
}
gameLoop();
// Color Create
function hColor(color) {
var rgbVal = color.slice(4, -1);
var [R, G, B] = rgbVal.split(',').map(Number);
if (!isNaN(R + G + B) && 0 <= R && R <= 255 && 0 <= G && G <= 255 && 0 <= B && B <= 255) {
var max = Math.max(R, Math.max(G, B));
var min = Math.min(R, Math.min(G, B));
var sum = max + min;
var newR = sum - R;
var newG = sum - G;
var newB = sum - B;
var hColor = `rgb(${newR}, ${newG}, ${newB})`;
return hColor;
} else {
return `rgb(0,0,0)`;
}
}
// Game Over
function gameOver() {
window.location.href = `GameOver.html?score=${players[socket.id].size}`;
}
画面外に行くと遊びづらい